Ecco direttamente dalla Mantic le linee guida per il loro regolamento e successivi sviluppi.
A mio avviso sono decisamente interessanti.
VSV
Pierpaolo
Mantic has stated that from the begining that it wants a MASS BATTLE game so niether of the above 'models' will work for them. Therefore some simple rules apply;
1) The game must be based on Units, their movement and fighting style must be the primary focus for the game.
2) Because it must be unit based the units must work in a style and fashion that befits that units battlefield purpose, if done right this will give you the tactics that will be employed in the game.
3) A variety of units types must be catered for and their abilities defined to work as they did...a pike block in the rough terrain would be useless however a skirmish line would be at home, light infantry was agile and usually had short range missile capabilites but in close combat would lose against a spear block unless it was able to soften it up a bit with missiles...and so on.
4) Heroes inspired those around them into battle by example, but once in the thick of it how can they inspire across the otherside of the battlefield. Individually should not be that powerful but will give bonuses to the unit that it leads into battle.
5) Magi, don't usually want to get into hand to hand battles but can cast spells onto a unit and boost them, they might have the odd fireball spell, what self respecting magi wouldn't?
6) Generals lead entire armies and command the battle itself, if they get stuck in then they can't do that, let them make the tactical decsions that can change the shape of a battle...essentially the represent you!
7) Monsters should make sense! Use the elephant analogy for this but on steriods of course.
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Associazione Ludico-Culturale "The Game's Rebels" - Castel Rozzone (BG)
http://www.gamesrebels.it