The Games Rebels

Regole per combattere in edifici grandi

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  • OFFLINE
    CesareBorgia
    Post: 5.481
    Città: BERGAMO
    Età: 47
    Sesso: Maschile
    00 17/10/2013 09:25
    Ciao,
    sul forum ufficiale di Bolt Action, il buon vecchio Rich, uno dei veterani del gioco, ha pubblicato queste regole per combattere all'interno di edifici con più stanze senza considerarli uno solo.

    Che ne pensate?

    VSV

    Pierpaolo


    Fighting
    In
    Someone's
    House

    Bolt Action Style!

    Suggested rules for dealing with fighting in large buildings and structures with multiple rooms (such as the 4ground hotel!)

    Basics
    Units occupy one room at a time and cannot be split between rooms/floors.
    A room may contain two friendly units provided at least one of those units is 4 men or less.
    LOS is adjacent rooms and across empty rooms provided there are suitable windows/doors/etc.

    Movement
    Advance:
    Move to an adjacent room via windows and/or doors.

    Run:
    Move across an empty room into an adjacent room via windows and/or doors.
    Or use stairs/ladder to ascend/descend one floor.
    Or mousehole into an adjacent room without a door or window (Make a hole!)

    Assault:
    See below.

    Fubar - Panic
    Move 2 rooms away from the enemy and leave the building if possible.

    Shooting
    Two men may fire per window, stairwell or door
    Firing into an adjacent room is -1 (cover and point blank)
    Firing across an adjacent empty room into one beyond is -3 to hit (for cover and as long range)
    Small team and movement modifiers apply as normal.

    Ambush:
    Ambush fire can be used as normal against anything in LOS.
    Ambush fire can be used for reaction fire against surprise assaults.

    Heavy weapons:
    Heavy weapons always count as at long range.
    If a heavy weapon misses it's initial shot then roll to hit one unit in a room beyond using blind fire.

    High Explosives:
    HE hits all units in the target room and all adjacent rooms with adjoining doors, stairwells and windows.
    Going down has no effect on the number of hits (Nowhere to hide)
    Units in adjoining rooms take half hits.

    Special weapons:
    Rocket weapons can only be fired from inside the building into the building if there is an exterior window (for the blast).
    Flame weapons and pistols can only target adjacent rooms.

    Fire:
    Flame weapons set fire to rooms on a 4+
    HE weapons set fire to rooms on a 6+
    Rooms may be deliberately set on fire by units with fire orders (!) on a 2+
    Burning room becomes impassable and must be abandoned by any occupying units in their next action.
    If an orders test is failed in a burning room then treat as panic above.

    For each burning room roll a die:
    1 fire goes out
    2-5 continues to burn
    6-fire spreads to d3 random adjacent rooms (including those directly above and below).

    Blind fire:
    Soldiers with rifles/long barrelled weapons without a suitable window, stairwell or door may fire blind at -5 to hit as the target counts as hidden.
    This includes firing through floors and/or ceilings (Pistols and SMGs lack the power to penetrate walls)
    All blind fire is -1 pen.

    Damage:
    Extra protection provides -1 pen (Vets need a 6+, regs 5+ inex 4+ to kill) but does not apply to heavy weapons.

    Double occupancy:
    If more than one unit is in a room one must be the target but both units take the pins.

    Fubar - fire!
    Fire at the largest unit an adjacent room.
    If no friendly units are in adjacent rooms then panic as above.

    Assault
    Assaults can be made across empty rooms into non-adjacent rooms.
    Assaults from adjacent rooms count as surprise assaults, from non-adjacent rooms do not.
    Assaults count as across a defended obstacle.
    Winning units occupy the defended room (no consolidate)

    Double occupancy:
    All models in the room fight.
    Hits are allocated by the defender before rolling as evenly as possible.

    Special units
    HQs:
    Officers/Medics/etc can support the room they are in and any adjacent rooms with a linking door, stairwell or window.

    --------------------------------------------------
    Associazione Ludico-Culturale "The Game's Rebels" - Castel Rozzone (BG)

    http://www.gamesrebels.it



  • OFFLINE
    (custode)
    Post: 6.027
    Città: URGNANO
    Età: 45
    Sesso: Maschile
    00 17/10/2013 20:01
    Molto interessanti, anche se continuano a mantenere gli edifici chiusi veri mattatoi dove hai una possibilità all'arma bianca!

    L'idea di dar fuoco anche volontariamente ad una stanza è qualcosa di fantastico, però non ho capito se fai quello e stop oppure spari normalmente e uno degli uomini cerca di dar fuoco alla stanza...
  • OFFLINE
    CesareBorgia
    Post: 5.481
    Città: BERGAMO
    Età: 47
    Sesso: Maschile
    00 22/10/2013 11:51
    Ciao,
    è l'unità che da fuoco, non un uomo solo. Ergo fai solo quello. Però lo fai con il 2+.

    Pierpaolo
    --------------------------------------------------
    Associazione Ludico-Culturale "The Game's Rebels" - Castel Rozzone (BG)

    http://www.gamesrebels.it