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Clash of Kings 2018

Ultimo Aggiornamento: 19/01/2018 18:39
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12/01/2018 19:05


Dopo il successo del libro/campagna/torneo dell'anno scorso, quest'anno si bissa! Per 15£ avrete:

Conclusion to the Edge of the Abyss campaign – see the new map, which was changed by YOUR games and read what’s happened to the theatres of war detailed in the course of the campaign
New units – the majority of factions will receive brand new units or Living Legends, such as a legendary Rock Thrower for the Goblins and a mythical Fire Elemental for the Salamanders/Forces of Nature
New formations – after launching a handful of formations in the Edge of the Abyss campaign, the Rules Committee has now added extra formations for the remaining armies
New and updated spells!
Updated unit stats –plenty of units have been tweaked in Clash of Kings to ensure the game stays as competitive as possible
New and updated scenarios



E per 8£ hanno creato anche delle carte per aggiungere spessore alle partite!


CONDITIONS – these can be something like reduced visibility or even earthquakes that reduce a unit’s speed

STRATEGY – here you might get the chance to re-roll a dice, subtract one from a nerve test or even get a magical artefact for free

OBJECTIVES – there are numerous objectives, such as 3 VPs if you have more unit strength entirely on the opposing half of the board or 2 VPs if you rout the most expensive remaining unit

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Post: 6.027
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Età: 45
Sesso: Maschile
15/01/2018 18:25

abbiamo la lista delle unità che cambiano con questo supplemento:

Forces of Basilea – Sisterhood Panther Chariot and Abbess on Panther Chariot

Brotherhood – all units with the Inspiring special rule also gain the Valiant special rule

Dwarfs – Bulwarkers and Steel Behemoth

Elves – War Chariots and Noble War Chariot

Salamanders – Clan Lord, Clan Lord on Fire Drake, Fire Drake, Kaisenor Lancers, Tyrants, Ghekkotah Skyraiders and Battle-Captain

Forces of Nature – Naiad Heartpiercers and Sylph Talonriders

The Herd – Giant Eagles, Stampede, Harpies, Tribal Chariots and Great Chieftain on Chariot

Kingdoms of Men – Charioteers

League of Rhordia – Honour Guard and Halfling Iron Beast

Ogres – Chariots, Warlord, Captain & Army Standard Chariot Upgrades and Boomer Sergeant

Trident Realm (quite a lot for this army) – Riverguard, Riverguard Captain, Nokken, Depth Horror Eternal, Depth Horrors, Naiad Heartpiercers, Thuul, Thuul Mythican, Kraken, Siren [1] and Trident King [1]

Abyssal Dwarfs – Slave Orcs

Empire of Dust – Ahmunite Pharoah, Revenant Chariots and Ahmunite Pharoah on Royal Chariot

Forces of the Abyss – Molochs and Tortured Souls

Goblins – Mawbeast Pack, War-Trombone, Fleabag Chariots and King on Chariot

Night-stalkers – Fiends, Mindscreech and Terror

Orcs – Fightwagons, Morax, Krudger, Krudger on Slasher, Krudger on Gore Chariot, Gakamak [1], Godspeaker and Gore Chariots

Ratkin – Hackpaws and Death Engine

Twilight Kin – Darkscythe Chariots

Undead – Pharaoh and Vampire

Varangur – Gift of Korgaan, Fallen and Herja of the Fallen has now been replaced by Magnilde of the Fallen

Gargoyles – these have been updated in the Abyssal Dwarf, Forces of the Abyss and Twilight Kin lists

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Post: 6.027
Città: URGNANO
Età: 45
Sesso: Maschile
19/01/2018 18:39

parlando delle carte: sono divise in condizioni, obbiettivi e stratagemmi ma paiono un attimo più razionali rispetto a quelle del 40K...

Le condizioni sono in pratica "lo schieramento", ecco un esempio


Gli obbiettivi sono semplici da comprendere, ogni giocatore ne pesca due e ne sceglie uno a seconda della propria armata e dell'armata del nemico, l'obbiettivo secondario va rivelato al 4° turno mentre il primario immediatamente, ecco due esempi:



e per finire si pesca uno stratagemma ogni 500 punti pieni d'armata, ecco tre carte d'esempio (tutte sono monouso ovviamente)

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