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Truppe montane francesi

Ultimo Aggiornamento: 21/05/2015 18:32
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21/05/2015 18:32

Alessio Cavatore ha scritto le regole per giocarsi le truppe montane francesi

French Mountain Troops Reinforced Platoon

1 Lieutenant – First or Second
2 Infantry sections – Group Franc/SES/GIA Veteran Infantry sections, or Senegalese Tirailleurs sections or Moroccan Gourmier sections.

plus:

Headquarters
0-1 Captain or Major
0-1 Medic team
0-1 Forward Observer (either Artillery or Air)

Infantry
0-4 Infantry sections: Group Franc/SES/GIA Veteran Infantry sections, Senegalese Tirailleurs Infantry sections, Moroccan Gourmier sections.
0-1 Machine gun team
0-2 Sniper team
0-1 Flamethrower team (taken from the US flamethrower team entry on page 150 of the BA rulebook)
0-1 Mortar team: light or medium

Artillery
0-1 gun from:
Field Artillery: light artillery

Transports and Tows
0-1 Mule team (see below)
Special Rules – Mountaineers

All infantry units in this list, and the Mule team (even when ‘towing’ artillery), treat all rough ground as open ground. The players should discuss and agree before the game if the gaming table includes some terrain that they think this rule should not apply to, like water features and other terrain elements that obviously mountain troops would have no advantage in crossing.
Mule Team

Throughout the ages, mules have proved to be a reliable method of transport. In World War II mules continued to serve all armies in this role, assisting in moving equipment, munitions and wounded soldiers through mountain and jungle terrain.

They are treated as a towing vehicle, except that they move as infantry.

Cost: 4 pts (Inexperienced), 5 pts (Regular), 6 pts (Veteran).
Weapons: none.
Damage Value: 3+ (literally soft skinned)
Tow: Any light gun or light howitzer
Special Rules:

• Stubborn. When taking an order test and doubles are rolled, the mules become stubborn and refuse to cooperate even if the order test was passed. Place the order dice to Down and add 1 pin marker to the team. This rule does not apply if Fubar is rolled.
• Gun assembly. To simulate the fact that the gun was actually transported disassembled, when the gun is unlimbered the artillery unit suffers a pin. When the gun is limbered, the mules team (and consequently the ‘transported’ artillery unit) suffers a pin.



Con queste regole ci si può giocare benissimo gli alpini italiani!

E il mulo aggiungerlo ovunque sia stato usato [SM=g27990]
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