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KoW Vanguard

Ultimo Aggiornamento: 12/02/2018 20:06
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Città: URGNANO
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19/10/2017 18:48



Di oggi invece l'introduzione della fatica (oltre alla sorellina scout!):

From the start of development on Vanguard we liked the idea of having some kind of ‘fatigue’ mechanic. In other words, we wanted to create a rule where characters could push themselves a little more in order to perform one last action before they collapse in a heap due to exhaustion.

Initially we had a concept for each model to be given command points and each unit would have a limit to the amount of command points they could be given. If you went over this amount, then the character would become fatigued and you could only give them one command in the next turn. However, it quickly became clear that command points were a little fiddly and didn’t bring much to the game.

After dropping the command points, we looked at the Deadzone mechanic of short and long actions. Each model can be given two short actions or one long action. This was a much simpler way to handle activations and ensures you don’t require lots of tokens to indicate the number of command points a unit has been given. If it ain’t broke, don’t fix it!

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