l'Open beta pubblico è dato come prossimo, quindi secondo me la seconda edizione ufficiale se ci va bene la vediamo l'anno prossimo
Intanto queste quelle che dovrebbero essere le novità:
faster, smoother Turn sequences resulting in quicker games
removal of base sizes and base special attacks - now each model has a Size modifier
armour stat has been increased by 10 - you now simply subtract the Strength of the attack to find the Armour Save you have to roll
vehicles are now statted the same as Infantry - no more AV/AVV
RoF and RoA have been combined into RoA
added DEF to close combat allowing for more dynamic close combat
changes to Terrain modifiers
condensed Card Deck - 40 unique dual-purpose cards, 3 of the same cards each per play deck
removal of Squad Special Actions and CC special actions
Cover modifier has changed (1 cover type)
no more warlords / lords, just "heroes"
there will be a new mission portfolio (some were unbalanced for tournament play)
turn 1 and 2 have serious deployment restrictions (RD / Infiltrate)
more deployment options (stalk, flank deployment)
restructuring of the rulebook
removed negative armour modifier for armour
free pivot action at start of model activation
revamped and more meaningful actions
got rid of weapon ammo types
changes in terminology to make things clear
Quindi da un lato vedo molti ritorni alle vecchie edizioni (eroi, armature 20+, nessun AV/AVV, un unico ROF), vedo anche molte opzioni per entrare in gioco che mi garbano parecchio!
Per il "deck" del gioco avanzato non avendolo mai giocato non mi esprimo...
free pivot action at start of model activation, questa è manna del Cardinale!